When it comes to video games that are thriving right now, we can’t leave eSports aside. The two industries go on par and develop at a high speed, offering lots of entertaining and fun options. Any user of platforms such as Steam (the most popular digital content distribution, digital rights management, multiplayer, and communications platform developed by the Valve Corporation) is aware of the wide range of games that host eSports competitions. However, that’s not all.
Today, eSports has become more popular than the $5 deposit casino thanks to exciting events, multi-million dollar tournaments, and intrigue. In this post, you will learn about the cost of the eSports market, its key trends, and why eSports betting has become commonplace.
The Evolution of the eSports
Historically, any sport has evolved first from a hobby to a competitive system and then to a business. Thus, baseball emerged in the 1840s from a game like rounders, which was simple fun. Basketball originated from the idea of James Naismith to toss a soccer ball and hit it in a fruit basket. eSports is developing along the same path. It grew out of the arcade games Pong and Donkey Kong, which appeared in 1972 and 1981, respectively. The original business model was to sell games and devices that can be played to general consumers in electronics stores.
And it is Moore’s Law that allowed the emergence of countless games with the highest picture quality, with 3D animation, fantastic characters, and whole worlds. These games were played on tuned computers or consoles — first on the Sony PlayStation and then on the Microsoft Xbox and mobile devices. With the development of the Internet, it became possible to compete with friends. And the gaming business began to resemble the production of software — new game releases are released annually.
In early 2000, players from all over the world were already taking part in amateur and professional eSports online champs and LAN tournaments. The most popular games in those years were Warcraft3, Starcraft, Counter-Strike, Quake, and other US army eSports games. A couple of big-boom titles have been added to the list recently.
The Value of the Global eSports and Streaming Industry
According to Juniper Research, the current value of the global eSports and streaming industry is estimated at $2.1 billion. But it is not the limit — the industry is expected to reach $3.5 billion by 2025. This represents a growth of 70% over the next four years. The company also indicated that revenue would be increased through subscriptions to streaming platforms and on-stream advertising.
The study reveals some insights into how audiences can grow as they predict that over a billion people will watch eSports and games by 2025. More than half of these viewers are expected to be from the Asia-Pacific region, although it is assumed that Latin America will also become a key area in the coming years. The latter region is expected to be home to over 130 million viewers of eSports events and streams by 2025, taking into account a tendency for gambling on eSports.
What Does eSports Take Over From Classic Sports?
Modern eSports has already received the status of a sports discipline in many countries. So in this industry, there are the same competing teams, leagues, and tournaments. Also, a huge staff of employees works in eSports, ranging from admins who set up computers, ending with commentators, analysts, presenters, reporters, etc.
According to eSportsearnings.com, the most popular disciplines in eSports are as follows:
- Call of Duty;
- Defense of the Ancients 2 (Dota 2);
- And StarCraft.
Most of the above games are of the MOBA (Multiplayer Online Battle Arena) genre. This means that players control virtual heroes with many abilities acquired during battles. The goal of the game is to attack the opponent’s base and destroy it.
A typical tournament involves teams of five players seated at tables equipped with computers, keyboards, and headphones. Some disciplines involve a one-on-one game. Fans can listen to the commentator in the hall or on the air and chat with other viewers or ask questions to the players on Twitch. Also, bets on eSports events have become popular now. And it is up to players to decide whether to bet with money or items from games.
Professions of the Future
As in professional sports, eSports is something that will take a lead in the future. Today, many different academies, private schools, courses are being created, where former professional players teach those hungry for the basics of games and ready to do eSports jobs. They host tournaments, assemble teams, and some even provide sports scholarships to players. Moreover, separate e-sports arenas are being built; studios are being created, which creates even more opportunities for eSports earnings.
Today, the profession of a streamer is becoming more and more popular in the world. According to research by Statista, the top streamer earned 1.5 million in a year only on paid subscriptions. However, this is not the limit. You can make money from advertising contracts, donations, YouTube content, etc.
eSports is becoming so popular that internationally renowned teams are starting to collaborate with top eSports organizations. For example, the PSG football club signed a long-term contract with the Chinese grandee in the Dota 2 discipline — LGD. Since the beginning of 2016, more than 600 sponsorship agreements have been signed with eSports organizations, including brands such as Coca-Cola, Intel, Bud Light, and Mercedes-Benz. Thus, the MVP of ESL One Dota 2 becomes the owner of a brand-new Mercedes.
It’s Just the Beginning
We are expecting even more from the eSports industry in the next few years. Several multi-million dollar eSports franchises have already been implemented. It’s also worth noting that many retired sports stars are also investing in eSports. Among them are Shaquille O’Neal, Magic Johnson, Alex Rodriguez, and Rick Fox. This speaks of a great future for eSports that is just around the corner.